Emergence

GANTT meets Game of Life

A playful illustration of emergence meeting rigid planning. A plan-first Gantt scaffold sets out linear phases and fixed dependencies; a Game of Life layer follows simple local rules and produces patterns the plan did not anticipate. It is a visual metaphor, not a model of how organisations behave.

Try the illustration below ↓

When emergence meets the plan

A fixed plan assumes that enough of the path can be known in advance. That can work well when the work is understood and conditions remain stable. Product work is often less cooperative: users, markets, operations, and adjacent teams introduce changes that travel beyond where they began. See it unfold on R-pentomino ↓.

Plans remain useful, but they do not control what emerges around them. Here, Game of Life is simply a visual metaphor for local activity: some patterns disappear, some settle, and others move across the planned sequence. The illustration is deterministic for any chosen seed. See the motifs that emerge ↓.

How to read it: the sage scaffold is the starting plan, rust diamonds are its gates, and black cells are local activity unfolding. Press play to start; selecting a seed stops and resets the illustration.

The illustration begins with sequential interdependence: fixed handoffs, ordered in advance and coordinated by planning. The Game of Life layer playfully unsettles that certainty. For the underlying vocabulary — pooled, sequential, and reciprocal work, and when planning stops being the right coordination mechanism — see Interdependence & Coordination.